
Star Wars - Rogue Squadron
To enter the passcodes, simply
click on Settings
from the game's console, the click on General.
Type
in the passcodes into the blank are labeled
"Enter Passcode Here".
To delete a passcode, i.e, the Chicken Passcode,
simply click on the passcode,
and press Shift-Del.
CHICKEN - Play as an AT-ST
LEIAWRKOUT
- Activate joystick force feedback feature
GUNDARK - Changes force feedback
control for joystick
CREDITS - View credits
DIRECTOR - Let's you view
all the cutscenes
IAMDOLLY - Gives you Unlimited Lives
TOUGHGUY - Gives
you all powerups in the game
HIKEN - Hidden secondary weapons.
NEUC -
Destroys all Imperial ships on the radar.
LOKJOT - Allows you to land and
do repairs.
MAESTRO - Let's you listen to all the sound themes.
Select
"Concert Hall" from the High Scores
menu to activate.
NUMBERTWO
- Gives you infinite secondary weapons,
which mostly consists of missiles
or bombs.
USEDAFORCE - ?
HARDROCK - ?
In the folder PLAYERPROFILES under the folder Rogue
Squadron was installed
into are the files containing
the player info such as current mission number,
what
medals have been won, what rank the player has achieved,
etc. The
filename of the first player created for example
is PLAYER_00.SAV.
At
hex address 32 in this file is the current mission number.
Hex 00 is the first
mission, 01 is the second, 02 the third,
and so on until hex 0F, mission 16,
which is apparently the
last mission. Simply changing this number to anything
up to
hex 0F will allow access to that mission and all missions
before
it.
At hex address 31 is the player rank info.
The following
table shows the values and their effects:
00 = Trainee
01 = Cadet
02 = Ensign
03 = Officer
04 = Lieutenant
05 = Flight
Leader
06 = Captain
07 = Squad Leader
08 = Gold Leader
09 = Major
0A = Commander
0B = Colonel
0C = General
0D = Line Admiral
0E
= Fleet Admiral
0F = Supreme Allied Commander
Note: Even
if this value is changed, the game will
continue "promoting" the
player at it's own rate.
At hex 53 through hex 57 is the info
for the medals
(Bronze, Silver, Gold). The following table shows the
values
and their effects:
0 = No Medals
1 = 1 Bronze
2 = 1
Silver
3 = 1 Gold
4 = 1 Bronze
5 = 2 Bronze
6 = 1 Bronze and 1
Silver
7 = 1 Bronze and 1 Gold
8 = 1 Silver
9 = 1 Bronze and 1 Silver
A = 2 Silver
B = 1 Silver and 1 Gold
C = 1 Gold
D = 1 Bronze and 1
Gold
E = 1 Silver and 1 Gold
F = 2 Gold
So, as
each byte consists of 2 hex numbers, a hex 4D for
example would be:
1
Bronze plus 1 Bronze and 1 Gold for 2 Bronze and 1 Gold in that byte.
Apparently
the maximum number of possible medals is 19, so
a hex FF FF FF FF FF would
be 19 Gold rather than 20 Gold.
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Poulton
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